If the attacker has successes remaining, add any weapon modifier to the number of successes to determine how many points of Health the target loses. If the attacker is reduced to zero successes, the attack does nothing. Each success reduces the attacker’s successes by one. If she chooses to Dodge, the defender rolls twice her Defense as a dice pool against each attack. Defense A character’s Defense is normally subtracted from any attack dice pools where it applies. A vampire with Celerity can spent 1 Vitae to jump to the head of the queue if more than one tries, trigger a Clash of Wills.Ĭoil of the Dragon, within chosen MysteryĬoil of the Dragon, outside chosen Mystery If the character has a weapon readied, apply its Initiative Modifier. If the defender gets equal or more successes, the ambush has no effect. If the defender scores fewer successes, she doesn’t act on the first turn of combat and cannot apply Defense against attacks.