We launched the game on five new systems: PlayStation 4, Xbox One, Nintendo Switch, iOS and Android. 'We managed to do what was believed not possible for indies keeping the sales steady despite being on the market for a long time'ĭuring that time we have sought new audiences constantly. The biggest part of that came from This War of Mine.
In the years 2014 to 2018, between the launches of This War of Mine and Frostpunk, 11 bit Studios earned more than €6 million.
From that point it grew every year, which helped to keep sales at a steady rate. This War of Mine's first year on Steam brought in 24% of its user base.
On the other hand, we managed to do what was believed not possible for indies keeping the sales steady despite being on the market for a long time. During those 12 months, we sold about 700,000 copies of the game - to date, the biggest annual number. Of course, the first year after the launch is always crucial. Despite that, This War of Mine generated more revenue in Q1 2019 than in Q1 2018. This War of Mine was released for Windows, OSX in November 2014, so this November will mark the end of its fifth year on the market.